I got the version 6 npow now and the now problem is the speed of the network there are discussions of it on other pages.
the thing is that i expect the module sniff different traffic types dns http playstation etc etc and calculate the presentage of the traffic and routing?
the issus detail is that windows speeds seems to be ok nothing to complain besides the annoying message about dot mistakes.
But the PLAYSTATION sony online entertainment the network speed is very poor could it be something to do with this sniffing and calculation how the traffic is internally handled. I had the game update 2,4 Gigabytes estimated Download time 19 HOURS!!!!
Ok module max Speed is 100Mb/s and my home cable fiber network is way above that speed, so still wondering is there a problem with sony traffic handling the sony store also load jpg pictures very slowly get often message Please wait.
I am not really not a next gen network expert. other update was 34Gigabytes and the time calculated was only 4Hours, so this makes me wonder, Local tv stream on playstation got disconnected continiously from yle.fi within playstation but the windows stream worked ok no disconnections when watching ghe same internet broadcast, all traffic wen trough the same deeper network module,
is it working like intend of is there a bug within the npow :1.2.0.dep6
just my 2 cps for the devs